This program should be done primarily in class, but you will likely
need to work on it outside of class in order to complete it on
time.
You will write a program to let a child practice reading dice
correctly.
You should display two dice randomly chosen at the top of the screen,
with
a choice of boxes 2 through 12 underneath. The child clicks on a
box, gets a response whether she is correct or not, and two new dice
are
displayed. After ten questions, a summary of how many the child
got
correct is printed on a new screen, and two boxes marked play_again and
quit are displayed. The child then chooses whether to continue
playing
or not by clicking in the appropriate box.
This program will teach you how to put all the basics you have learned together into a large program. You should learn how to use parameters, design in a top-down clear manner, and use graphical user interfaces.
Here is an outline of the top procedure.
To inclass_dice
make "num_games 0; data structures to keep total average score
make "total_correct 0
play_the_game ; This is where you have to do all your work.
; This procedure test the kid 10
times, keeps track of how many the kid gets correct,
; prints out appropriate messages
and summaries of the scores so far.
; It is similar in function to
the odd-even program
draw_play_again
; draws a box with the word "play_again" in it
draw_quit
; draws a box with the word "quit" in it
if (= getanswer "quit) then stop
; getanswer returns "quit if the person clicks in
the "quit" box, and "play if the person clicks in "play again"
inclass_dice
end
Strategies, hints, and good style will be discussed in class both in
general and one on one in individual groups.